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Beginning 3D: Inverted
| Lesson objectives: |
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Begin basics of inverted flight.
Master inverted hovering tail in/nose in/side on.
Become confident in handling the helicopter in forward inverted flight.
Safely control the helicopter through turns in forward inverted flight.
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Flying inverted is a great party trick. Do some inverted flying in front of
some spectators and they'll think you're the man. However, while inverted used
to be 'the' maneuver, it has now become a fairly basic requirement in order
to execute some of the harder 3D (and even F3C) maneuvers.
Some would say you can do the more basic 3D maneuvers before learning inverted.
However, I counter that by saying "what happens if you find yourself inverted
in a critical situation?". There's a good chance it's not going to end
well, so continuing to subscribe to the 'walk before you run' theory, we'll
do inverted now.
When I first learned inverted flight, I must have spent a full week of nights
on the simulator before I tried for real, and I would recommend this to everyone.
You'll learn much faster on a sim.
Setup
Your heli should be able to pull at least 9 degrees pitch both ways in Idle
Up 2. Set your pitch curve for 0 degrees at mid stick. Ensure you don't have
any binding at full pitch (both positive and negative) while adding in a little
cyclic.
For the throttle curve, start off with something like 100, 70, 50, 70, 100.
Remember, you're aiming to hover at points 2 and 4, so you don't want the engine
screaming it's nuts off there, I wouldn't recommend anymore than 70% throttle
at either of these points.
If your radio has some extra mixers (or if you've got a radio with a dedicated
SWASHPLATE function that mixes in throttle with swashplate movements), then
become familiar with the use of these functions. They'll become very useful
when we get into more advanced aerobatics. I wouldn't recommend complicating
things right now by setting them up, but become aware and familiar with their
operation.
If you've got a heading hold gyro, it's a good idea to setup Idle Up 2 for heading
hold. That way the tail can look after itself while you're trying to come to
grips with the cyclic controls.
Orientation Tricks
Learning inverted isn't easy and takes a bit of practice. Many people can hover
inverted, but can they fly circuits?
I found that inverted was easier than tail in at first. Not sure why, but it
just was.
Aileron
This is exactly the same as 'upright' flying. If the heli is inverted nose in,
treat the aileron the same as upright nose in and vice versa.
Elevator
This is one of the harder ones to learn. When the heli is inverted nose in,
you 'push' the stick to push the heli away from you, and 'pull' the stick to
pull it to you. Ofcourse this is reversed when tail in. This one here just takes
time.
Rudder
Rudder isn't easy to learn either. The trick I use now is to 'steer the bit
closest to me'. For example, when the heli is nose in to me, and I want the
nose of the heli to turn to MY right, I push the rudder right. If I want it
to go to MY left, I push the rudder left. Same deal with tail in, if I want
the tail to move to the right, I move the rudder to the right.
Pitch
I don't have any tricks for pitch! You've just got to remember that down is
up and up is down!!!
Getting Started
The best and most safest way of entering your first inverted flight is by trying
to hold the heli at the top of a loop.
Enter the loop at a nice comfortable height in ID2, and as the heli reaches
the inverted stage, release the elevator back to neutral and increase negative
pitch to 'prop it up'. Hold it there for a few seconds until it starts to drift,
or you become uncomfortable, then ease back on the elevator and continue on
with the loop. The aim of these first attempts is to get the hang of the cyclic
controls, what does what etc.
Continue on with trying to hold it at the top of loops. Make small determined
stick movements. If the heli starts moving towards you nose in, push the elevator
stick forward a little, if it's moving sideways, correct it as you would if
it were nose in.
Check your inverted climbout ability by giving it a stab of negative pitch to
try and gauge how quickly the heli climbs out. This will ensure that if you
get in trouble, stabbing on the negative pitch to gain you some altitude is
going to be effective.
Once you can stop the helicopter drifting off by itself and can maintain a
stable hover at altitude, start exploring the elevator cyclic controls. Gently
pull back on the elevator to start the heli in slow forward flight towards you,
move it along ten meters or so, then gently push on the elevator to bring the
heli back into a hover. Then try the same with aileron. Ofcourse you will need
to make the appropriate pitch changes as you would if you were doing this same
exercise upright. At all times, if you feel it getting a bit 'uncomfortable',
bailout, take a breath and try again.
When you can maintain a stable inverted hover and can move from one place to
the next confidently, start getting the helicopter lower and lower, ensuring
that you have a bailout plan in your head. For me, this plan is pushing forward
on the elevator and down on the pitch so that the heli is climbing and flipping
to upright if I 'get lost'.
Forward Flight
Now that you can hover inverted in a controlled fashion, it's time to work on
the forward flight aspect. Not surprisingly, it's much like when you take your
first steps into upright forward flight. Take things slowly.
I recommend you get comfortable with hovering the heli inverted side on to you.
It doesn't have to be at low level cause we'll not be going that low to start
with. Initially, we're going to start flying inverted back in forth from side
to side in front of us. The reason for this is we don't want to be flying at
us incase of a 'brain fade' and the wrong stick is pulled and you have an upside
down hedge trimmer racing at you, and that is not what we want.
Just as you practised the hovering, enter the inverted forward flight from
the top of a slow loop. Do not get too much speed up, take everything slowly.
As the heli comes over the top and inverted, slowly start applying some forward
elevator and some negative pitch so that the heli continues straight on in forward
flight. Not too much else the heli will stop and start flying backwards, and
not too much negative pitch before forward elevator else the heli will pick
up speed very quickly!
When I was doing this, I would let the heli 'glide' past me with as little
input from me as possible, I would give little inputs so as not to 'upset' the
heli. Let it continue past you until you are ready to stop. Do this by pushing
forward on the elevator for a forward flip. This will gain you altitude instead
of losing it. Get yourself sorted, and then do the same again, but going in
the opposite direction. Continue doing this until you are comfortable controlling
the helicopter in straight line forward inverted flight.
Turning
When you can confidently control the heli in forward inverted flight, it's time
to start adding some turns into the mix. The issues here are timing the rudder
with the aileron and elevator. The aileron works exactly the same as it does
right side up. However, when you enter a left hand turn, you're adding some
left aileron, some right rudder and a little forward elevator to bring the nose
around. The aileron and rudder work on the 'together/apart' rule, where if aileron
moves toward the center of the radio, so too does the rudder. If the aileron
moves to the outside of the transmitter, so too does the rudder. This rule holds
true for both Mode One and Mode Two radios.
Enter inverted forward flight in the same way as you did above, and as the
heli glides past you from left to right, start executing a left hand turn by
adding a little left aileron and a little right rudder, as the heli begins to
turn, add in a little forward elevator to stop the heli from diving. Continue
to hold this in as the heli turns, again making small movements. As the heli
completes the turn and begins to head back down the track from which it came,
let it continue for a while, then either forward flip, or aileron roll out to
upright. Complete this maneuver again and again until you are comfortable with
making banking turns. Make both left and right hand turns as well as nose in
and tail in turns.
Points
Always have a bailout plan. Most of the time, I do forward flips as they gain
altitude (unless flying backward inverted).
Be smooth on the sticks! Sudden movements can accelerate bad situations!
Make sure that you have a good inverted climbout. Adjust your pitch curve
until you get one. I've flipped a heli over and hovered inverted quite low to
the ground and gone to climb out and found the heli climbs at a snails pace.
Not good if you have to bail quickly!
Bringing it all together
Once you've sorted out the 'turning' business, it'll pretty much all come together
and you'll get to a stage where it doesn't matter if the helicopter is right
side up, or up side down. It's when you've achieved this, that you're ready
to get into some of the more demanding 3D maneuvers.
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